ell yes! Warcraft classic returning on retail. Finally! Word has spread far and wide, my guild included. And there is a definite buzz surrounding this topic at home. With news of this coming to us in August, i logged into Elysium and thought i would try out some classes in preparation. Obviously, i used to be a paladin and this time i decided i would try out the warrior class. So far so good at level 15, and it seems a better experience than i remember levelling the paladin class in comparison, to this point. So there we are, i will be a warrior in Classic WoW. For my alt, i'm undecided on Warlock or Hunter, both of these classes are good solo, for farming Gold and Mats etc, the experiment continues...Ex Paladin Tank Vanilla WoW, Guild Management & Casual Raiding (Ex Tuatha Dé Danann - Khadgar EU), World Of Warcraft now Vanilla Elysium - waiting for Classic
Wednesday, 12 June 2019
Warcraft Classic
ell yes! Warcraft classic returning on retail. Finally! Word has spread far and wide, my guild included. And there is a definite buzz surrounding this topic at home. With news of this coming to us in August, i logged into Elysium and thought i would try out some classes in preparation. Obviously, i used to be a paladin and this time i decided i would try out the warrior class. So far so good at level 15, and it seems a better experience than i remember levelling the paladin class in comparison, to this point. So there we are, i will be a warrior in Classic WoW. For my alt, i'm undecided on Warlock or Hunter, both of these classes are good solo, for farming Gold and Mats etc, the experiment continues...Thursday, 22 December 2016
Crossroads! Level 12
Wednesday, 21 December 2016
Plans for 2017, Nostalrius PVE
World PVP
Nostalrius / Elysium Weekend review, reflection
Saturday I didn't get online until about 9pm UK time. I was expecting trouble, server outages, etc and when I finally got on an hour later I joined the que. 2 servers were launched on 17th, both a PVP and a PVE server. And along with the volume of players eager to get online, Elysium also suffered six DDOS attacks during its launch weekend. There was a blanket banning of accounts, to find the problem, and later accounts where re-enabled. Theres one thing here, throughout all of this, was that old feeling of.."i remember all this on Blizzards servers" once upon a time.
As time went by, I reflected on all of my Warcraft experience as Alliance, I decide this time, I would re-roll a Horde character; So a Tauren warrior it was. I had flirted with the ideal of Horde on the live servers, but it was always short term and forgotten about after a week. Communication
Levelling
- You will die, probably several times questing mobs (in groups)
- Money is tight, so spend wisely.
- Travel time, and patience, co-operation with others
- Be aware of your surroundings.
- Don't die too much or your will break your gear $$
Summary
Sunday, 18 December 2016
Smells like new blood and fresh rain
So after queuing on the opening night of the launch, I was stuck with the dilemma of what character to roll. After watching a youtube video (linked later) I figured I was either going to go Warrior or Warlock. 
Friday, 16 December 2016
Was there a need to increase character levels?
he problem I felt (in retrospect) after the burning crusade, that level 60 should have been max level and stayed max level. It took us all an age to get to level 60, yes, and when we got there it was an all other level of achievement to gear up ready for raiding. Just my own thoughts, you might disagree? But I felt that gear should have then been the focus of levelling up. Think about it now, and how irrelevant past content now is? great continents abandoned, Shattrath a once booming city now empty like its hit some financial crash..The main problems I had in Vanilla, was gold; being able to afford to level up my professions, make some money for repairs, and that would have increased my enjoyment of the game. And expansion's could have resolved that with the increase of more quest lines, rewards and lore while still rewarding...and here's the word I was trying to figure out earlier ..... gratification. What I was wearing, I was grateful for, what I had achieved (no matter how small in comparison), I was grateful for.
rateful, that's what missing for me from the current live version. Maybe i'm a different kind of game player, I like to struggle. I like helping out folk that are also struggling, forming relationships with other players, and here's another thing, WTF is that "itch" we call get wanting us to "pop back?" we think its the game, we think its the content, gear etc etc. But for me, its really down the community of players you surround yourself with in-game, and the other players you interact with that hooks you. Have a think about that for a moment....Nostalrius Kronos Rebirth and others - (Re-post)
So i heard the news back in April of Nostalrius and Blizzard, and now the pending mystery on whether a Vanilla/Legacy server could or can be created on Blizzards service. Since my last post on my old blog, back when Mists of Pan' came out, i have struggled to hold onto any interest to the current client and expansions. Even WoD, i tried and.....lost interest very quickly at level 97. Which is a shame, i miss the social aspect of my guild. i miss the guild events in well know towns, and "Find Leni" competitions organised by the guild. My guild created it own social events, small parties etc, not provided by Blizzard.
.....well of course its a little rose tinted. It has to be in someway, and im not ashamed to say it. I love the old game, and its faults. In fact most of its faults are part of its charm. And if you have never played the original warcraft, prepare yourself for a shock. Some of its faults will have you throwing a fit of frustration, maybe even laughter, but at least it brought some 'emotion' and i cant say MoP or WoD brought any moments of questing struggle, hardship or achievement. I used to love sitting down for an hour with my partner, working out a talent build for her fire mage, there was personalisation of your character, sure there where builds for end-game raiding etc but 40 man raiding was not part of my goals in Vanilla. Ever.Im currently waiting to see what he thinks of Vanilla (Since he missed that bit), time will tell.

OMG, did i just do that?...
September 2012 was the last time I managed to sign into this account, I have no earthly idea wtf I did, but here we are..back! im glad to say.I have been posting on a new blog about vanilla servers, here https://nadiastormwarcraft.blogspot.co.uk/ if you have been disillusioned with the Blizzard aggressive expansions, that might catch your interest.
I think I will be going through this blog, and removing old old patch information etc. Try and tidy things up a little, as some of the blogs are just notes I used for my class, and then we'll have a look see what this blog can be about 2017 onwards..
Monday, 24 September 2012
Mists of Pandaria
And secondly, nothing really, ...else has changed in the world of warcraft. Im underwater, from where i left off. So until i get above water level......
Monday, 1 November 2010
Paladin Patch 4.0.1 Review #3 - Notes
World of Warcraft - English (NA) Forums -> #BlizzChat Developer Chat on Twitter -- 7.16
7/16/2010 - Dual Resource System Looks like combo points

A. All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:
- An instant mana-free heal: Word of Glory
- A buff to increase holy damage done: Inquisition
- A massive physical melee attack for Retribution paladins: Templar’s Verdict
- Holy Shield’s duration is now extended by Holy Power
- Divine Storm’s damage is now increased by Holy Power
Level 81
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
PaladinTank Patch 4.0.1 – 2nd review
I’m annoyed, ..or am i frustrated? My initial notes on the changes for the paladin tank are the same in assessment. However, after playing for a few days with it, im left with one question.. “wtf have you done blizz?”
With every patch, or expansion, i have watch each improvement work itself out. Although this is still early days, ..i find myself confused with my paladin. Why?
The shared cooldown between CS and HoR. I like being busy, however i dont like waiting for cooldowns. Being locked into a limited array of abilities that i have to choose on the moment or suffer a global cooldown, or ability cooldown, for me, ..is agonising. And the lottery ability of a free avengers shield does little to comfort my *available options* on the moment/fly for something i need to control that suprises the team.
Combat points – Holy Power. I can see how that works for Holy spec, and Ret spec, but, for me, the self heal and Shield of the Righteous buff should be on something else..Im not a rogue...and if i have to use my holy power to activate 15% Shield block, the chances of using 3 charges on a self heal are going to be ...again, a lottery.
It all just feels....CLUNKY and mis-placed. I tried a level 80 Warrior, Consecrate Vs Thunder Clap + Rend, seemed equal...however obviously different in their applications. Cleave seemed improved, vs before the patch, and shockwave in addition. Paladin....Mehhh! lottery..
Druid tanking, seemed a little nerfed with the swipe cooldown increase, although im not able to test a level 80 druid, there didnt seem to be the a whole lot of change at all. However, having lived with the paladin for 4 years (Tank spec) the difference is night a day...unfortunately...for the worst.
Monday, 18 October 2010
Paladin Tanking, Patch 4.0.1
References:[Glyph of Seal of Truth] (Recommended) - Seal of Truth also grants 10 Expertise while active.
[Glyph of Judgement] - Judgement deals 10% more damage.*
[Glyph of Shield of the Righteous] (Recommended) - Increases the damage of Shield of the Righteous by 10%.*
[Glyph of Word of Glory] - Increases the healing done by Word of Glory.*
* Build and preference on whether to focus more on single/AoE tanking or WoG will effect these glyph selections.
Prime glyphs have replaced the role of Major glyphs while Major glyphs have now become a middle of the road type of glyph. Being middle of the road these glyphs do not adjust abilities as drastically as prime glyphs. Below are acceptable glyphs for tanking Paladins.
[Glyph of Dazing Shield] - Avenger's Shield now also dazes targets.
[Glyph of Divine Protection] - Increases magical damage reduction of this ability by 20% and removed the physica
[Glyph of the Ascetic Crusader] - Reduces mana cost of CS by 30%.
[Glyph of Focused Shield] (Recommended) - Avenger's Shield hits 2 fewer targets, but for 30% more damage.
[Glyph of Holy Wrath] (Recommended) - This provides an AoE stun and will likely have high utility come the expansion when more dragonkin and elementals will be present in content.
* As of this publishing word is that this glyph does not remove the physical protection benefit however I've been unable to find official confirmation.
Minor glyph selection remains underwhelming. The most interesting one for Paladin tanks would be Lay on Hands for reduced LoH cooldown. The suggestions below are just that; ultimately the choice of Minor glyphs has very little impact on tanking performance.
[Glyph
[Glyph of Blessing of Might] - Reduces the mana cost of BoM by 50%.
[Glyph of Blessing of Kings] - Reduces the mana cost of BoK by 50%.
The Rotation
Shield of the Righteous > Crusader Strike > Judgement > Avenger's Shield* > Consecration > Holy Wrath
For area tanking the following priorities are used (this is a proposed rotation for now):
Hammer of the Righteous > Avenger's Shield* > Judgement > Consecration > Holy Wrath
* This is assumed AS has been glyphed for single target. For the AoE rotation the assumption is AS is unglyphed.

This worked better for me, i could click on Hammer of Righteous and hover of the key until it turned back to HoR again, until i got 5 Holy Power. Or i could just spam the 1 key, however i would need to work out figures of threat difference if i do that.
Thursday, 30 September 2010
Cataclysm Update - Part 3 - DPS < CC, New School Vs Old School
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Anyone Pre-Burning Crusade, will remember Sheep pulls, Shackle pulls, after a rogue sap on a group of 4 mobs. The intense concentration of focusing on your teams individual roles. And then finally, after all that team work, you EARNED your right to stand infront of the boss before the re-spawn kicked in......god-damn i loved Scholomance!
Wednesday, 29 September 2010
My custom PC goes into storage.

Cataclysm Update - Part 2


Tuesday, 28 September 2010
Evil Nadíastorm - Deathknight re-visited
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Wednesday, 15 September 2010
Ethos of a GM
"The best executive is the one who has sense enough to pick good men to do what he wants done, and self-restraint to keep from meddling with them while they do it."Theodore Roosevelt
Tuesday, 29 June 2010
Pre-Cataclysm planning
So between now and then, is the ample time to finish off what you have left behind, the loose-ends of achievements.
Although we have cleared Naxx, we've never really had a full clear on farm, achievement wise, i think alot of folk would like that as an achievement. Ulduar is the same, however will require more hard work for Yogg, since we haven't downed him yet.
There's an urgency for badges, weekly raids and achievements by members so they are able to either pug with the achievements or what have you. And also that sense of "I've cleared that with my guild" attitude.
Personally, i would like my full T10, and gear level up to scratch before Cata comes. Ok, i might not get 25 man level gear, but T10 is enough for me to screen shot, and say....i managed that pre-cata, not post
Tuesday, 2 March 2010
March 2010
And it's always about raiding....
The best part of my game is teaching, whether thats class or raiding roles, i am better developing folk, rather than sometimes spear-heading. However i think some people would dis-agree with that.
I enjoy supporting Tarnya in a raid, a small /w here and there about some encounters goes to help a long long way. The best part of my gaming experience - as a GM - is supporting new folk in the guild and getting to know them, and in the recent months i have not had that opportunity due to the spear-heading.
The Pro's of the raid spear -heading (Rank 16 on the realm for strict 10 man progress) and guild morale on 40% of the guild involved in that spear-heading. Con's Meanwhile there is a void building behind, of new people with no support and flakey dis-organised raids struggling to get together and be successful. Although you can put people in charge of these things, it will never quite feel the same as having your GM suddenly turn up for these beginner raids, and actively taking an interest in your development as a player/raider in your guild.
In reflection, i have done this before, look back to go forward, and so far i have done it annually. Not because it seems to be that time of year or a schedule of annual events, but it just seemes to develope in the guild every year...and i have to act opon it.
Those able to raid at the level of Saurfang, which we are still wiping at 15% when he enrages/beserk's should be able to manage by themselves. They have been their enough times, know the routine, and it should all be second nature by now. Removing the RL from it and passing it onto someone else, should'nt have that much of a disruption. However, i could be proven wrong. With a chat on ventrillo i stated the responsibility as a raid member supporting the raid leader to keep order in a raid, not just to turn up and expect everything on a plate, but to come with the attitude of business.
I often think that being the GM and the raid leader, and the main tank is a big role to fill. Somewhere along the line, something is going to slip, while spinning all three plates. But having influence on the new raiders developing in our guild, in both attitude to raiding, and learning abilities of working as team-player, are much more long term in value.
Tuesday, 9 February 2010
TDD 2010

Raiding morale takes a hit, signups go down. Faith and interest in raiding drops; certainly in the fairness of raid rewards. Raid leader/s start getting frustrated, having to answer difficult questions about raiding and rewards, where no rules are in place for returning raiders.
And the difficult thing is you’re a casual guild, so how do you find a balance between raiders, and guild members. Blizzard has focused WOTLK on raid progress and easy 5 man instances (because it is now so so accessible to everyone, not just the big 25 man guilds, but the casual 10 man raiders aswell) we all see the same place, in 10 man, 25 man, Normal, and Heroic mode….options options and more options. Everything is available…everything is now in, certain cases a nightmare for a raid leader/guild master.
All of my raid leaders have basically agreed to distinguish the raider in the guild from the member. We have folk who 5 man, pug raid, quest and do achievements. So folk have outside commitments, where they can’t raid week by week, some do and are still able to raid, and each player has a different take on raiding availability. We decided to rank raiders, and guild members, putting trial between them.
People join the guild specifically for raiding at a TDD pace, or to socially join the guild, but would like to be involved in raiding.
Raid organisation goes out on the calendar inviting all 3 ranks.
Raid is then organised by class, not rank.
Raid rewards is defined by Raider on 1st roll, Guild member/Trial on 2nd roll, aka Open roll.
I personally don’t give a monkey’s about my own gear, items and rewards. I figure if I can’t tank in the gear im wearing, then I need to upgrade something, however I do have to sort this out for others. Having a clear, crystal clear definition of raid reward system is simple, no headaches, and no frustration. Every guild has raiders, wanting to see new things, wanting to play out the story line that blizzard has set for the game. I think people lose sight of that, and think its all about gear. Yes...gear helps you along the way, as an example, TDD won’t get past Saurfang, until all 5 dps can pump out enough dps to beat his enrage timer….and that’s with the best dps in the guild at the moment. So we have hit our glass ceiling there…and the only thing that will let us past is gear from TOTC and ICC, and that’s a fact, a game mechanic, not a raid leader’s whip, or raiders perceived elitism.
And every guild has members wishing to enjoy the content outside of raids. The 2 are very different, and there’s no simple way of gathering both types of folk together under one umbrella and saying…”Y’all roll and let the best roll win” ….they call that a pug, and as a reminder, that’s a group of folk not all in the same guild crawling over themselves with no regard/respect for one another to get what “they want” and log off.
I’m tired of that attitude, and folk don’t play honourably…we’ll make them




