Thursday, 17 December 2009

Patch 3.3 & Xmas

Well its certainly improved the game. I have tried the random Dungeon and Heroic Dungeon feature and damn its no time at all. Simple, easy….fun.
Of course, you will get the occasional tool in your pug, but that’s just a fact of life in wow..there will be more tool’s.
Guildwise, I am pleased that our newest members have caught up with our current raiding level of gear with the triumph emblems. This patch has made the gap almost disappear, although the only limiting factor is time really, on whether you have the time to do these heroics for triumphs or not.

After this week, the guild breaks from raiding. It’s not until the second week of January we pick up again after the holidays. Raid leaders need a break too you know, and I think with all the work we have all done as a guild so far, social time will help to bond the guild more as a raiding/guild team even more for 2010.
We re-entered TOTC 10 last night after staying away from it for a month to play catch up on Ulduar, and whipped through the northrend beasts and x2 shotted Jaxx. The Champions are a pain in the ass, and I will have to read up some more on the mechanics of that fight, we made some headway on killing one paladin but needed work after the first 15 seconds.

So ticking away with the random heroics, getting my T9, and may even pug some raids for the next few weeks.
Im leaving ICC until the new year. But i despirately want to clear Ulduar for the guild achievement, and bring everyone up to spec gearwise and experience wise with tying up a raid instance. Having everyone together, just helps much more with bringing everyone together...

Thursday, 26 November 2009

Defining your guild?

Social Guild! Raiding Guild! Casual Guild!
You can see the guild recruitment channel in towns, many folk advertising raiding guilds. Some maybe hard core, some just raiding when they can raid, even if thats every day. Then theres the Hard-Core raiding guilds which,...really dont seem to advertise much anyway, the progressive raiding guilds, Casual raiding guilds, and then theres the social friendly guild. Pretty clear cut isnt it? or is it?
Taking my own experience of running TDD, i think (and quietly hope) that i have seen all manner of player types come, go and stay. We naturally keep those people who wish to stay, and those that leave, leave peacefully or, somewhat with a little drama to make their point. And i cant remember kicking someone of of TDD for a good year +! And while we maintain a reputation of a good friendly well run guild, i wonder sometimes how...

By the nature of word of mouth, TDD is a social guild, however, we do raid with the pupose of progressive raiding, and theres nothing casual about the focus of our raiding, only our attitude towards wipes, and mistakes. We pick up our feet, advise, and try again. The guild is structured and organised enough to use the gold anvil, financed by the Raid Bank and Guild Bank plus dontations from guild members to have debt free repair bills. We are also labelled a casual raiding guild also, along with "end-game raiding".
Week by week, we work with and along side new members (new to raiding sometimes) and develope these players into confident raiders. It takes time, some find that difficult to cope with, when they see the potential of the talent of the over-all guild, and wonder why Ulduar isnt cleared yet. And that largely comes down to every individual members goals, where do they want to be?


My thoughts, as a GM is where do i want my guild to be together, and how happy are they as a collective raiding team working with each other. Socially, there could be problems, and that is the blight of every GM's guild. How do you sort out the social, from the raiding? You cant really, the two come hand in hand, you either like someone or you dont. And then communication of your raid breaks down into them and us!
The trouble i have found with TDD, is not screening enough, or willing to step on action of players you instinctively know, will move on to a more harder core of raiding. This is probably something i need to get back into personally and take over, however the trouble is defining the guild outline of Social, progressive raiding stance, how do you advetise a guild like that ...or do you need to if it already has a reputation?
TDD does have the potential, however, individual members, dont have the same time as dedicated raiders. We have famillies that work, students that study, parents with young babies, and teenagers in their finishing years at school. ....Maybe i should hold a competition for the best Social Progressive Raiding Guild slogan?
I personally have got into an arguement over ventillo as to whether TDD was a hard-core raiding guild. Again, mention of the ability of players within our guild. But take into account that individuals background and previous guilds, shows they where pushing to thier own expectation of what TDD *could be* for their own aims, which isnt a bad thing, if the rest of the guild was able to meet those expectations, but they cant..for RL reasons and commitments. It's at that point you have to consider is this relationship the right one? between the established Guild and the Experienced Individual? There are some months where the guild will *click* in raids and steam through everything without any hiccups, and at those points folk see *potential* to do something more, and push for it. I guess at the heart of things, we do things in..moderation, to balance real-life and gaming hand in hand.

And thats what TDD is good at. And i guess, the biggest advertisement TDD has, its achievements, in relation to other guilds out there on our server

Greatly Improved - The respec

Well that was certainly an improvement, although it was only a 5 man Daily Dungeon and Heroic Daily run, there was allot more AE control. And my health bar hardly moved at all.
So the confidence is back, and my mana starvation has now gone, thanks to the respec. I have an Ulduar raid tonight, so hopefully these changes and glyph changes will see a real difference.
I cant wait for Onyxia on Monday either, as im sure the changes will make a great improvement on whelp control.

I had to wipe out my remix ui, i began to hate it, but took what i did like about it with me. And customised my own personal one. Which is much much less cluttered, and im able to see alot more multiple trash easier. I'll upload a screen shot later. For now, its time to test out the respc in raids this weekend.