Monday 1 November 2010

Paladin Patch 4.0.1 Review #3 - Notes

Breaking down the changes.

World of Warcraft - English (NA) Forums -> #BlizzChat Developer Chat on Twitter -- 7.16
7/16/2010 - Dual Resource System Looks like combo points
Q: What is the goal when re-designing the paladin class? How do you plan to change rotations, talents, etc?
A. All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:
  • An instant mana-free heal: Word of Glory
  • A buff to increase holy damage done: Inquisition
  • A massive physical melee attack for Retribution paladins: Templar’s Verdict
  • Holy Shield’s duration is now extended by Holy Power
  • Divine Storm’s damage is now increased by Holy Power

Level 81
New Paladin Spells

Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

PaladinTank Patch 4.0.1 – 2nd review

I’m annoyed, ..or am i frustrated? My initial notes on the changes for the paladin tank are the same in assessment. However, after playing for a few days with it, im left with one question.. “wtf have you done blizz?”

With every patch, or expansion, i have watch each improvement work itself out. Although this is still early days, ..i find myself confused with my paladin. Why?

The shared cooldown between CS and HoR. I like being busy, however i dont like waiting for cooldowns. Being locked into a limited array of abilities that i have to choose on the moment or suffer a global cooldown, or ability cooldown, for me, ..is agonising. And the lottery ability of a free avengers shield does little to comfort my *available options* on the moment/fly for something i need to control that suprises the team.

Combat points – Holy Power. I can see how that works for Holy spec, and Ret spec, but, for me, the self heal and Shield of the Righteous buff should be on something else..Im not a rogue...and if i have to use my holy power to activate 15% Shield block, the chances of using 3 charges on a self heal are going to be ...again, a lottery.


It all just feels....CLUNKY and mis-placed. I tried a level 80 Warrior, Consecrate Vs Thunder Clap + Rend, seemed equal...however obviously different in their applications. Cleave seemed improved, vs before the patch, and shockwave in addition. Paladin....Mehhh! lottery..

Druid tanking, seemed a little nerfed with the swipe cooldown increase, although im not able to test a level 80 druid, there didnt seem to be the a whole lot of change at all. However, having lived with the paladin for 4 years (Tank spec) the difference is night a day...unfortunately...for the worst.