With Spell Damage at 330 and wearing a combination of T4 and stamina gear, my aviodance was pretty good. On 15 grows was where the problem became a pain on the healthbar. But this was also down to the amount of dead raiders in the group with all the party bouncing and cave in's on folk. DPS race it is indeed.
For the next attempt i will go for MT again, to begin with i didnt put myself forward to MT him, until later.
I have been reading up on Maintankadin on the fight, and seems that putting the MT's threat as high as possible so the DPS can go FULL out is part of the key to killing Gruul on around 12 grows, on average. So i think a little raid co-ordination and experience put together for the next run will have the cat in the bag so to speak.
It wasnt until 10-13 grows i noticed my health bar start to bounce to 50% and back so if i could maintain a lead until then to allow the DPS to really smash some dps on him, so that by the time he is at 20% health he should be at about 10 grows. Allowing the MT to live a little longer, and having the OT as backup incase the MT gets thumped!
Healthwise, i think my total health is ok to sacrifice some HP for agility & Def gems on my shoulders and gloves, more aviodance is less damage, and it becomes a balance of more HP for less aviodance and vise versa. 18K buffed is fine, 17.5K buffed is also fine.
Some buffs where missing from my regular raid setup, wizard oil and probably sorcerer flasks purely for threat, if i boost my spell damage to 35) or even 400 then that should give ample room for the DPS to go for it. Also in hindsight, some MD's would help too...
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