Monday 18 August 2008

A GM's work is ....

We re-established the co-opertaion raids again. However there was a combination of circumstances prior to the raid TDD had to deal with. One member of the guild switching class and specc and then asking to switch his main character again after winning loot from other main raiding characters during that time, was met with swift resistance from the guil dofficers on our forum. The player then left the guild. On the edge of that, the raid setup for the co-operation raid was complete from the TDD side, however our co-operation guild had some Alts, and new to the co-op raid players. Me not being able to voice chat due to toothache (which got fixed on Friday hurrah!) couldn’t really intervene. Needless to say there was a lot of, Alt rolling against main raiders, and new folk rolling against tanks for T4 legs, while wearing epic gear anyway, over TDD's feral druid in blues, and our Micke. Meantime our Priest's, all passing for the tanks, that nobility didn’t pass onto the co-operative guild, nor did that sense of Raid first, individuals after.
It might have been a lax of continuity from previous weeks, since the hold on co-op's. And the out of practice dilemha of working together, however key members of TDD have gotten a little fed up, of rolling against people they havent seen raid before, or against an Alt.
We dealt with our issues of Alts and Trailist members rolling after Main raiders, and it’s a ruling that TDD fully and completely understands, without question. And questions are being asked of the co-operative guild whether any kind of ruling on their guild structure has this in place, akin to our own, or any rule. Needless to say, there is unrest at the prospect of another co-op, and something similar again would definitely be the certain death of the co-operation raiding altogether.
Which is a shame, as the accomplishments both guilds have achieved displays promise, for future instances. And for something as daft as putting Main raiding characters first and alts, and offspecs last (common sense).
We're going to try and rise to Kiddman's challenge, for me personally, I would like to see one day a week for the guild maintaining its own 25 man raid. Whether that’s SSC or a TK run, it doesn’t matter. I would just like to have the confidence that TDD could and can hold its own numbers for that 1 day. And hopefully Tuesday or Thursday would be that day, however IF Thursday doesn’t go well at all, Thursday would be the night for TDD instead.
We moved Karazhan to Saturday and Sunday sign ups. Sunday went well with a full showing of members and I heard it went well. That leaves room for ZA during the week, and I will need to speak to Nyt Ryders Alliance about weekend run's along with TDD's Alts. They are a young established guild, who where leveling together but now have reached the 70 bracket with something more to do. We had a suprising application from their GM to join TDD, and we all supported him by telling him to continue with his guild, and seek a co-op to bring up is level 70's with the knowledge to do Karazhan, rather than guild hop.
On a GM side, I have lots to sort out this week. Folk to poke, and folk to prompt. And guilds to organise and re-establish links and relationships with. I think this will be a busy week indeed.


Bad Ass Badge Loot. 330!

After running through all the BoJ rewards i managed to look up the gear that would improve my current gear. Other than T5, which i would probably need to compare against 330 would be the total cost of badges for everything on my wish list...time to start looking for alternatives i think!!

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