So..quite a difference in the talent tree set-up. It looks a little vanilla doesn't it? but it looks as if they have condensed everything into half the amount of talent point abilities. I'm not going to list all the new spells and abilities, as these could change and tweak in the months ahead. But you get a fair idea of where the paladin tank is heading towards with the script Blizzard is putting out in its message.
Other than sticking Righteous Fury on, and stacking stamina and strength, (depending on the paladin tank conversion) im lost in the "where's my mana pool come from?"
Customisation
Now..come on Blizzard, get with it..every other MMORPG game out there new and recent has colour customisation. I remember 1 year ago raising a ticket for hair colour change & style, a
nd interestingly, we got it. Doubt that was purely down to me, but the conversation with the support Gm was quite a good one.
Yes, we're a bit sick of everyone looking the same, ok fine, the gear can look the same (model) but changing the primary or secondary colour should'nt be much of a head-ache...considering you have mastered the hair cut. More depth of individuality! Thats what we want. ..or maybe just me. So i'm a little disappointed there..since my other half will only wear gear that matches...go-figure ;) and what about some tribal tattoo's....ok i've stepped over the mark with make-up?
Animation
After reading through some of the new spells, it looks like the paladin is going to be pumping out some funky animations. I'm a little worried about being blinded in a tanking match with a boss that im hardly going to be able to see. That aside i'm sure it'll be fine, although FPS might take a hit..
Content Vs Out-dated GFX engine
You can play a game with high end graphics that has complete and utter crap game content, or sketchy RP and quest lines. Blizzard has very successful for over 4-5 years with the same graphic models of your avatar and item gear. Yes, its some-what basic on comparison to other more modern mmo games out now, but none of them come even close to warcraft's game content, and familiarity. Lets be honest, how often do you zoom into your characters face in Dalaran? Vs how long you have played? My bet is out of 12 hours a week of playing wow, you've only looked at your characters graphics for 5 minutes tops...while you put on your new shoulder armour and checked the size of your ass in the mirror? Looks like Blizz continue to keep the game engine simple, accessible for all area's of hardware performance. And i dont think anything will change. :) Prehap's this is where our imagination works the part that blizzard, does not..keeping us hooked in.
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