Monday, 17 August 2009

The game has changed...almost completely

I once heard, or read, that the bosses in Uldar were too difficult, or complicated. It took all of 10 seconds for me to have a think about the XT fight, and then realise....actually, Heroic SteamVaults was harder..
Trash for every raid is, almost...nearly none...in comparison to TBC i remember endless pulls to get to Void Reaver. And that also involve something called....pulling tactics.. "sheep this" "Banish that"
Theres no doubt that the game is more accessable to the casual player, or casual raider. But please dont confuse accessable with ..the need to make a raid instance AE boring.
There is no danger, not that i have felt, going through trash, only the achievement of downing a new boss for the first time. Part of the challenge was getting there..."you know that old saying"

I think the game has now developed a very much pug a raid attitude. And again, not that im complaining about that accessability, as i have benefited myself from it, but if Uldar is the endgame content..i hope to find some sort of challenge in there, as so far, other than AE'ing everything to death and having gear checks on patchwerk and Co. Theres nothing really that stands out as a challenge or challenging ...so far in WOTLK. Maybe im too used to playing wow? i never did Molten Core or Black Temple....prehaps i just prefer to strive, to maybe one day achieve,.......... rather than here now AE tomorrow.
Undecided...

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